Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts

Friday, September 16, 2011

Combat Patrol, 400 points.

I'll try to post some updates over the weekend — too much work and traffic this week.
Played some combat patrol over the past week with gobsan: I played Dark Eldar list, he tried Orks, Blood Angels, Space Wolves. Combat patrol involves following rules, put simply:

  • You must field one troop choice
  • No Vehicles with summary armor value (front, side, back) over 33
  • No models with more than 2 wounds
  • No 2+/2++ saves allowed
  • Combat mission - Annihilation, on a 4x4 table with 25 % terrain
  • No Psykers allowed - you can field a Librarian, if you want, but you can't use powers.

My list looked like this:

Haemonculus, Venom Blade, Shattershard, Hex Rifle.
9 Wracks, Liquifier, Acothyst, Hex Rifle, Raider with Flickerfield.
8 Wyches, Hekatrix, Venom Blade, Raider with Flickerfield.

Then I realised that I'm like 40 points over, for some reason, so I had to drop Hex Rifles and Acothyst, and switch Shattershard for a Casket of Flensing.

Anyway, this list proved to be really solid in a Combat Patrol setting. It rolled over Orks, losing maybe 3 models that fielded a bunch of Nobs in a Trukk with Painboy and wound allocation tricks, a squad of Tankbustas and Grot squad as a requirement. Wyches managed to take out Tankbustas on turn 3, rolling really good on a Fleet roll, and then hold against charging Nobs, losing 1 or 2 models. Then Wracks with Furious charge came in and landed something like 13 wounds. Ez.

Space wolves were easy too, but list was a bit weak - Rune Priest with a squad of grey hunters, in a Rhino, with a Land Speeder as support. Basically, I immobilized Land Speeder turn 1, I was too far away from shooting, and Wolves decided to hide behind ruins. Land Speeder exploded, Rhino got a glance and Shaken. Raiders moved to Rhino, still out of range. Rhino blew smoke. Raiders moved in, inflicting immobilize. Wolves stayed in, as they can't really charge even if they blow up a Raider with melta. So I decided to disembark and assault. Dark lances wiffed, but no biggie, wracks and wyches blocked sides and back on the Rhino, wracks managed to do whole 3 glances out of 30 attacks. Nice! But that was enough. Weapon destroyed and Immobize got upgraded to Wrecked, and Space Wolves were trapped inside. Win!

Blood Angels I can't really remember - there were Sternguard squad in a Razorback with TL plasmagun and lascannon, plus 8 strong squad of Assault marines. Dark Lances failed to do anything in this game, 5 Wyches died horrible death from Sternguard shooting while waiting outside of a Raider for a charge, tried to counter-charge being 3 strong, but lost combat and ran. Assault marines deepstruck in and got eaten alive by Liquifier and Casket of Flensing. Wracks then cleared Remaining 4 Sternguard.

Next day we played with updated lists, King of the Hill style: my list was the same, and gobsan tried to overcome it.

Space Wolves: Grey Hunters in a Rhino with melta, power weapon, wulfen, standart, and Long Fangs with 5 missile lauchers, and a Land Speeder. Tough. Damn. No power weapons in my list and it's almost impossible to kill Grey Hunters with torrent, when standart is down. Anyway, I managed to dodge Long Fangs nicely and save one missile with Flickerfield. Wyches Raider got blown by a melta in terrain, instead, I lost 4 models. Bolter fire would have wrecked it anyway, but they disembarked for it. Nice start, I thought. However, I killed one wolf with Splinter pistols, then charged and wiffed, not doing much, lost combat and girls ran for their lives. Next turn Liquifier and Casket combined almost wiped out Wolves, leaving 3 models on table. No chance to charge, Wolves ran away and tried to hide. Long Fangs, still unable to fire due to los, embarked on a Rhino, which was stupid - next turn Rhino got shaken, so they can't shoot off top hatch, can't disembark, because then they are just sitting ducks. Liquifier burned rest of Grey Hunters, Space Wolves concede.

Blood Angels: damn, this was hard. 20 tactical marines with MLs and flamers, and one Sanguinary priest. I kept my distance, moved flat out with both Raiders, LOSed Missile Launchers, saved Bolter Fire and was able to comfortably shoot and assault next turn. But, I made a horrible, horrible mistake. I assaulted each squad with only one of mine. My shooting proved ineffective, killing 2 or 3 models. Power armor with FnP coupled with bad rolls on ap on Casket and Liquifier is too much. On a charge, wyches killed one model. Haemonculus won 1v1 against Priest and got him killed, granting Fearless to a squad but wracks didnt really do much, because of FnP - same Initiative step. We stuck in combat for something like 7 turns, unable to kill each other. In the end, after almost an hour of nervous rolling, screaming and cheering, Hekatrix made her stand against 3 Space marines, and Haemonculus with 3 wracks stood his ground against 4 Space marines. Hekatrix killed one, but it was too much and Sergeant ran her down. Haemonculus killed 2 models, Wracks wiffed and got killed. So yeah, board looks like this: 2 Raiders, unable to shoot whole game, Haemonculus with one wound stuck in combat with two marines, and another marine and sergeant ready to charge. That was epic. Like, truly epic. Haemonculus kills one marine and saves 3 wounds thrown against him. So 2 morale test for tacticals, one on 8, one on 7. Both failed. Marines run. Not too far. We stopped at that and called it a draw, because we had no idea whose turn it is.

Big lesson for me: do not, for the love of Vect, get stuck in combat with superior numbers of marines. You have to kill them either on charge, or tie them up until some other unit comes in and helps them.

I'll play CSM combat patrol next time:
5 Plague Marines with 2 Meltaguns, Rhino, Havoc Launcher
5 Chosen with 5 Plasmaguns, Rhino, Havoc Launcher

Friday, August 12, 2011

Battle Report - Orks vs CSM, 2000 points

Played last sunday against my friend gobsan, who's into Orks and Space Wolves.
My list:

Renegade Chaos Marines - 2000 points
HQ:
Daemon Prince - Wings, Mark of Nurgle, Warptime
Daemon Prince - Wings, Mark of Slaanesh, Lash of Submission
Greater Daemon Prince
Elite:
3x Chaos Terminators, 3 Combi-melta
5x Chosen, 3x melta, Rhino
Troops:
5x Plague Marines, 2x Melta, Rhino, Champion
5x Plague Marines, 2x Plasma, Rhino
8x Berserkers, Champion, Power weapon, Rhino
Fast Attack:
5x Raptors, 2x Flamer
Heavy Support
3x Obliterators
3x Obliterators
Chaos Defiler, 2x DCCW

Orks - 2000 points (list is not 100% complete, just what I remember)
HQ:
Warboss - Power Klaw, Bike, Squig, Cybork
Big Mek - KFF
Elite:
15x Lootas
15x Lootas
7 Nobs, Wound Allocation wargear, Battlewagon with Deffrolla
Troops:
19x Boyz - Sluggas, Nob with Power Klaw and Bosspole
20x Boyz - Sluggas, Nob with Power Klaw and Bosspole
6x Biker Nobs, Wound Allocation wargear + Painboy, 2 Power Claws.
10x Gretchin, Runtherd
Heavy Support
1x Battlewagon with Deffrolla


So yeah, battlewagons and large death star of bikers. I was kinda trembling, since I've no answer for this death star unit, apart from Defiler's battlecannon and Lash, but you can't Lash whole game (or so I though). Plus, my Defiler seem to explode more often than I'd like him to.
We rolled Pithed Battle, Seize the Ground (I think), I went first.

Deployment - CSM
Berserkers and first squad of obliterators on the left, protected by the building. Rest of the army on the right, Defiler and Terminators in reserve.

Deployment - Orks
Boyz and Nobz battlewagons on my left, too far away to get first turn charge. Bikers hang by. Warboss attached to the bikers, Big Mek with boyz. Lootas screened by Gretchin in terrain in the far back middle of his deployment zone.


Turn 1 - CSM
Turn 1 was pretty uneventful, I went forward with everything, screening my princes with terrain, to get a Lash+Charge on the second turn.
Shooting was ineffective, couldn't get even a glance with my Obliterators, shooting lascannons. One pen result was screened by KFF.

Turn 1 - Orks
Gretchin move out of the way, big mek with boyz and bikers advance to the far left to seize obliterators and berserkers from the rest of my force, nobz move closer to the lootas, probably to get a counterchange on princes.
Shooting proved ineffective, 2 loota squads managed to blow up the ride of plasmagun plague marines, I think. Oh, and bikers managed to shake and stun berserkers Rhino.

Turn 2 - CSM
Movement: Defiler, Chosen and GD (damn!) came from reserves. Defiler went behind left squad of obliterators, to counterchange and battlecannon biker nobz. Chosen came from the left flank, behind Big Mek's ride. GD broke away from plague marines and marched towards nobz and their battlewagon. I unloaded my berserkers, thinking that I'd rather charge now than get charged by bikers next turn, Princes were in position to assault.

Shooting: everything went perfect, lash moved right-most loota squad in assault and rapid fire range. Rapid fire reduced lootas to 5 or 6, they failed morale and ran off. Chosen landed both melta shots on the rear armor of the battlewagon, exploding it, killing a couple of boyz in the process and wounding one of the bikers. Defiler tried to battlecannon bikers, but scattered on top of boyz in the crater, who went to the ground for 3++ cover, and lost maybe 4-5 models. Obliterators tried to do something with another battlewagon, but dice was just not hot enough. Berserkers shot bikers and got ready for a multicharge.

Assault: Nurgle Daemon Prince assaulted Gretchin, as it was in assault range and Lootas already ran off. Berserkers assaulted Bikers+Boyz, 1 berserk on the nobs, rest on the boyz. First my Warptimed Daemon prince wiffed 4 attacks out of 5, killing only one gretchin. Impressive, 10.000 years in the Warp - probably never seen them Gretchins. Then my Berserker Champion wiffed all 5 power weapon attacks. Rest of the berserkers managed to kill 8 boyz and wound a Warboss. 9 wounds total.
Hilariously enough, Orks also wiffed most of the power claw attacks, with total of 11 PK attacks and whatever else they had - dropping only 5 berserkers. Then we went for morale checks, but my friend remembered, that he forgot his Nob's PK from boyz's squad, because he forgot model in the box. So yeah, 3 more PK attacks. All 3 of them hit. And hell yeah, I get a 1 on one of the "to wound" rolls. Won combat by 2 wounds, lonely Khorne champion holds against Warboss, 6 Bikers, Nob, Big Mek and 3-4 Boyz. Bikers fail morale with re-roll, boyz fail morale with re-roll. Both swept by the Khorne Champion. BLOOD FOR THE BLOOD GOD, GOD DAMN IT! Champion consolidates into cover, closer to his rhino, with a bunch of skulls in his backpack.

Orks then concede, as both HQ and death star are dead, troops are destroyed (or locked in deadly combat with Daemon Prince), only one Loota squad and Battlewagon with Nobs on the field and no chance to even draw. Lucky win on a turn 2! My friend wouldn't stop complaining about it, but it's a nice lesson. Berserkers, charging only bikers, would get destroyed. Berserkers in multi-combat with something soft can destroy almost anything. Makes sense? Maybe, not a lot though.