Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Friday, September 16, 2011

Combat Patrol, 400 points.

I'll try to post some updates over the weekend — too much work and traffic this week.
Played some combat patrol over the past week with gobsan: I played Dark Eldar list, he tried Orks, Blood Angels, Space Wolves. Combat patrol involves following rules, put simply:

  • You must field one troop choice
  • No Vehicles with summary armor value (front, side, back) over 33
  • No models with more than 2 wounds
  • No 2+/2++ saves allowed
  • Combat mission - Annihilation, on a 4x4 table with 25 % terrain
  • No Psykers allowed - you can field a Librarian, if you want, but you can't use powers.

My list looked like this:

Haemonculus, Venom Blade, Shattershard, Hex Rifle.
9 Wracks, Liquifier, Acothyst, Hex Rifle, Raider with Flickerfield.
8 Wyches, Hekatrix, Venom Blade, Raider with Flickerfield.

Then I realised that I'm like 40 points over, for some reason, so I had to drop Hex Rifles and Acothyst, and switch Shattershard for a Casket of Flensing.

Anyway, this list proved to be really solid in a Combat Patrol setting. It rolled over Orks, losing maybe 3 models that fielded a bunch of Nobs in a Trukk with Painboy and wound allocation tricks, a squad of Tankbustas and Grot squad as a requirement. Wyches managed to take out Tankbustas on turn 3, rolling really good on a Fleet roll, and then hold against charging Nobs, losing 1 or 2 models. Then Wracks with Furious charge came in and landed something like 13 wounds. Ez.

Space wolves were easy too, but list was a bit weak - Rune Priest with a squad of grey hunters, in a Rhino, with a Land Speeder as support. Basically, I immobilized Land Speeder turn 1, I was too far away from shooting, and Wolves decided to hide behind ruins. Land Speeder exploded, Rhino got a glance and Shaken. Raiders moved to Rhino, still out of range. Rhino blew smoke. Raiders moved in, inflicting immobilize. Wolves stayed in, as they can't really charge even if they blow up a Raider with melta. So I decided to disembark and assault. Dark lances wiffed, but no biggie, wracks and wyches blocked sides and back on the Rhino, wracks managed to do whole 3 glances out of 30 attacks. Nice! But that was enough. Weapon destroyed and Immobize got upgraded to Wrecked, and Space Wolves were trapped inside. Win!

Blood Angels I can't really remember - there were Sternguard squad in a Razorback with TL plasmagun and lascannon, plus 8 strong squad of Assault marines. Dark Lances failed to do anything in this game, 5 Wyches died horrible death from Sternguard shooting while waiting outside of a Raider for a charge, tried to counter-charge being 3 strong, but lost combat and ran. Assault marines deepstruck in and got eaten alive by Liquifier and Casket of Flensing. Wracks then cleared Remaining 4 Sternguard.

Next day we played with updated lists, King of the Hill style: my list was the same, and gobsan tried to overcome it.

Space Wolves: Grey Hunters in a Rhino with melta, power weapon, wulfen, standart, and Long Fangs with 5 missile lauchers, and a Land Speeder. Tough. Damn. No power weapons in my list and it's almost impossible to kill Grey Hunters with torrent, when standart is down. Anyway, I managed to dodge Long Fangs nicely and save one missile with Flickerfield. Wyches Raider got blown by a melta in terrain, instead, I lost 4 models. Bolter fire would have wrecked it anyway, but they disembarked for it. Nice start, I thought. However, I killed one wolf with Splinter pistols, then charged and wiffed, not doing much, lost combat and girls ran for their lives. Next turn Liquifier and Casket combined almost wiped out Wolves, leaving 3 models on table. No chance to charge, Wolves ran away and tried to hide. Long Fangs, still unable to fire due to los, embarked on a Rhino, which was stupid - next turn Rhino got shaken, so they can't shoot off top hatch, can't disembark, because then they are just sitting ducks. Liquifier burned rest of Grey Hunters, Space Wolves concede.

Blood Angels: damn, this was hard. 20 tactical marines with MLs and flamers, and one Sanguinary priest. I kept my distance, moved flat out with both Raiders, LOSed Missile Launchers, saved Bolter Fire and was able to comfortably shoot and assault next turn. But, I made a horrible, horrible mistake. I assaulted each squad with only one of mine. My shooting proved ineffective, killing 2 or 3 models. Power armor with FnP coupled with bad rolls on ap on Casket and Liquifier is too much. On a charge, wyches killed one model. Haemonculus won 1v1 against Priest and got him killed, granting Fearless to a squad but wracks didnt really do much, because of FnP - same Initiative step. We stuck in combat for something like 7 turns, unable to kill each other. In the end, after almost an hour of nervous rolling, screaming and cheering, Hekatrix made her stand against 3 Space marines, and Haemonculus with 3 wracks stood his ground against 4 Space marines. Hekatrix killed one, but it was too much and Sergeant ran her down. Haemonculus killed 2 models, Wracks wiffed and got killed. So yeah, board looks like this: 2 Raiders, unable to shoot whole game, Haemonculus with one wound stuck in combat with two marines, and another marine and sergeant ready to charge. That was epic. Like, truly epic. Haemonculus kills one marine and saves 3 wounds thrown against him. So 2 morale test for tacticals, one on 8, one on 7. Both failed. Marines run. Not too far. We stopped at that and called it a draw, because we had no idea whose turn it is.

Big lesson for me: do not, for the love of Vect, get stuck in combat with superior numbers of marines. You have to kill them either on charge, or tie them up until some other unit comes in and helps them.

I'll play CSM combat patrol next time:
5 Plague Marines with 2 Meltaguns, Rhino, Havoc Launcher
5 Chosen with 5 Plasmaguns, Rhino, Havoc Launcher

Monday, September 5, 2011

Blood Angels versus CSM, 2000 points and 1750 points.

Took my Iron Warriors to face gobsan's fairly new Blood Angels.
We used Rules of Engagement rule set, which is quite a bit more fun and variative than normal BRB set of missions.

2000 points game
I had my normal list: 2 Daemon Princes, Lash and Warptime, Termicide unit, Chosen in a Rhino with meltas, 2 squads of Plague Marines with Meltas and Plasmaguns, Berserkers with Power Fist, 6 Obliterators, Defiler, Raptors with flamers and Summoned Greater Daemon.

gobsan took Mephiston, 2 Land Raiders filled with Assault Terminators, a couple of Sanguinary priests, and 2 small assault squads, 7 or 8 members total.


Deployment zone, btw, looked something like this, where x's are objectives:
_________________
|       _x__|                    |
|___|                   ____ |
|                 _x__|          |
|_______|____ _x__|

We rolled for the mission: I had to hold my own point and reduce his troops to under 50%, he had to hold his own point and spend a whole movement phase near my objective, untouched - "rescue" someone.

The game
I started in a line formation on the bottom, everything behind ruins or in cover.

Gobsan deployed one Land Raider on 9, another on 12, Mephiston behind LR on 9, Assault squads in reserve.

We traded ranged fire for two first turns, with no effect at all whatsoever, I failed to even glance any of Land Raiders once - oh wait, no, LR on 9 lost a lascannon, my melta reserves were late,  my melta plague marines almost made in to LR on 12 tho. Greater Daemon popped from them, and next turn, hopefully, something would die.

As it turn out, my plague marines and Daemon were the ones to die. LR blew up rhino with Plague Marines, and Assault terminators multicharged Greater Daemon prince and Plague marines - 3 TH/SS and 2 LC. Thankfully, they were out of range of Sanguinary Priest, that were hiding behind Land Raider - Defiler was eager to blow up some dudes in power armor.

So Terminators charge, my Greater daemon manages to do 2 wounds. Not much. Same initiative, 2 LC Terminators - 8 attacks total, 2 attacks hit, 1 wound, 1 re-roll, wound. 2 Plague Marines die. And this is when I was like: why 8 attacks? it's 6, Defensive grenades! gobsan shrugged, rolled 6 die. 5 hits. 5 wounds. One TH/SS failed save and died. 2 wounds from TH/SS Termies on the Daemon, and 6 damn fearless saves. Long story short, he failed them saves.

After that I lashed terminators a bit closer and plasmagunned them to death.

Next turn my Chosen come from needed flank, my termicide comes in. Now it's getting ugly - Chosen manage to land one melta out of 4, and I get 1 on damage result table. Which is 1 anyway because of extra armor. Termicide scatters right in between 2 Land raiders, like 7'' away from each. A-fucking-mazing. So I decided to shoot Mephiston. To hit, guess what - 1, 1, 1. Nice. Niceeeee.

Obliterators manage to shake and immobilize LR on 12, and another LR immobilizes itself in terrain, trying to turn to shoot sponson lascannons.

We call it draw, because neither of us is able to do anything apart from holding objective. My army is mostly alive, so he won't be able to footslog to my objective, and his assault squads are hidden behind Land Raiders and can't be possibly reduced to 50%.

1750 points

Same army for me, minus raptors, minus Slaanesh Prince.

gobsan brought Mephiston, Sanguinary Priest, Sanguinary Guards - 5 bodies, 3 full 10 man units of Assault Marines, small DC squad with Lemartes, DC dread and blood talons and Furioso with blood talons and magna grapple. He kept everything in reserve.

Deployment looked like 2 diagonal lines, 18'' apart from table corner.

We both rolled same mission: have 2 units of 50% strength or 2 mobile vehicles in enemy deployment zone and hold your own objective.

I spread my army carefully to ensure that he wont be able to Deep Strike anywhere near me. Plague marines rhino moved upfront and popped smoke, and it looked like a perfect bait. and it worked. nearly everything came from reserves on turn 2 for Blood Angels, apart from Mephiston and one of the assault squads.
First assault squad scattered full 6 into the third floor of the ruins, and lost 4 models to dangerous terrain rolls: including sergeant and a guy with the melta. Nice.
Nothin else really happened.
On my turn greater daemon came into play and assaulted death company squad, reducing them to 2 models. Sanguinary guard lost 2 models to Plasma Cannons, DC dread lost DCCW with meltagun, assault squad in ruins shrugged off most of the fire, losing one model only.
Blood Angels failed to do really anything next turn, wrecked rhino-bait in assault with blood talons and got ready to be owned by meltaguns from point-blank. Sanguinary Guard assaulted Greater Daemon and managed to wound him once, DC died meanwhile, one more models was lost by Sanguinary Guard due Fearless saves. Yes, they had Blood Thirst.


After that Blood Angels concede, as everything is really wounded or ready to be wiped out, and he can't possibly win or even draw - no long range firepower at all.

Conclusion.
Special weapons - this is what makes Chaos army. I'll probably reconsider my lists to include more Chosen, or even Havocs with special weapons - 15 points a pop, with 10 points for meltagun, plus extra rhino? Really, it's good.

On the project progress - I've been sculpting some stuff on my veterans Mk3 shoulders, but i didn't really turned out well. Guess I'll scrap it and start painting, as bases are already painted and ready.
Also, stripped my metal Daemon Prince of paint, and made some minor conversions. Going to post it later, when I'm done with his right hand. So many options, so many options...

As a bonus:
My Summoned Greater Daemon:


My Slaanesh Daemon Prince:


Friday, August 12, 2011

Battle Report - Orks vs CSM, 2000 points

Played last sunday against my friend gobsan, who's into Orks and Space Wolves.
My list:

Renegade Chaos Marines - 2000 points
HQ:
Daemon Prince - Wings, Mark of Nurgle, Warptime
Daemon Prince - Wings, Mark of Slaanesh, Lash of Submission
Greater Daemon Prince
Elite:
3x Chaos Terminators, 3 Combi-melta
5x Chosen, 3x melta, Rhino
Troops:
5x Plague Marines, 2x Melta, Rhino, Champion
5x Plague Marines, 2x Plasma, Rhino
8x Berserkers, Champion, Power weapon, Rhino
Fast Attack:
5x Raptors, 2x Flamer
Heavy Support
3x Obliterators
3x Obliterators
Chaos Defiler, 2x DCCW

Orks - 2000 points (list is not 100% complete, just what I remember)
HQ:
Warboss - Power Klaw, Bike, Squig, Cybork
Big Mek - KFF
Elite:
15x Lootas
15x Lootas
7 Nobs, Wound Allocation wargear, Battlewagon with Deffrolla
Troops:
19x Boyz - Sluggas, Nob with Power Klaw and Bosspole
20x Boyz - Sluggas, Nob with Power Klaw and Bosspole
6x Biker Nobs, Wound Allocation wargear + Painboy, 2 Power Claws.
10x Gretchin, Runtherd
Heavy Support
1x Battlewagon with Deffrolla


So yeah, battlewagons and large death star of bikers. I was kinda trembling, since I've no answer for this death star unit, apart from Defiler's battlecannon and Lash, but you can't Lash whole game (or so I though). Plus, my Defiler seem to explode more often than I'd like him to.
We rolled Pithed Battle, Seize the Ground (I think), I went first.

Deployment - CSM
Berserkers and first squad of obliterators on the left, protected by the building. Rest of the army on the right, Defiler and Terminators in reserve.

Deployment - Orks
Boyz and Nobz battlewagons on my left, too far away to get first turn charge. Bikers hang by. Warboss attached to the bikers, Big Mek with boyz. Lootas screened by Gretchin in terrain in the far back middle of his deployment zone.


Turn 1 - CSM
Turn 1 was pretty uneventful, I went forward with everything, screening my princes with terrain, to get a Lash+Charge on the second turn.
Shooting was ineffective, couldn't get even a glance with my Obliterators, shooting lascannons. One pen result was screened by KFF.

Turn 1 - Orks
Gretchin move out of the way, big mek with boyz and bikers advance to the far left to seize obliterators and berserkers from the rest of my force, nobz move closer to the lootas, probably to get a counterchange on princes.
Shooting proved ineffective, 2 loota squads managed to blow up the ride of plasmagun plague marines, I think. Oh, and bikers managed to shake and stun berserkers Rhino.

Turn 2 - CSM
Movement: Defiler, Chosen and GD (damn!) came from reserves. Defiler went behind left squad of obliterators, to counterchange and battlecannon biker nobz. Chosen came from the left flank, behind Big Mek's ride. GD broke away from plague marines and marched towards nobz and their battlewagon. I unloaded my berserkers, thinking that I'd rather charge now than get charged by bikers next turn, Princes were in position to assault.

Shooting: everything went perfect, lash moved right-most loota squad in assault and rapid fire range. Rapid fire reduced lootas to 5 or 6, they failed morale and ran off. Chosen landed both melta shots on the rear armor of the battlewagon, exploding it, killing a couple of boyz in the process and wounding one of the bikers. Defiler tried to battlecannon bikers, but scattered on top of boyz in the crater, who went to the ground for 3++ cover, and lost maybe 4-5 models. Obliterators tried to do something with another battlewagon, but dice was just not hot enough. Berserkers shot bikers and got ready for a multicharge.

Assault: Nurgle Daemon Prince assaulted Gretchin, as it was in assault range and Lootas already ran off. Berserkers assaulted Bikers+Boyz, 1 berserk on the nobs, rest on the boyz. First my Warptimed Daemon prince wiffed 4 attacks out of 5, killing only one gretchin. Impressive, 10.000 years in the Warp - probably never seen them Gretchins. Then my Berserker Champion wiffed all 5 power weapon attacks. Rest of the berserkers managed to kill 8 boyz and wound a Warboss. 9 wounds total.
Hilariously enough, Orks also wiffed most of the power claw attacks, with total of 11 PK attacks and whatever else they had - dropping only 5 berserkers. Then we went for morale checks, but my friend remembered, that he forgot his Nob's PK from boyz's squad, because he forgot model in the box. So yeah, 3 more PK attacks. All 3 of them hit. And hell yeah, I get a 1 on one of the "to wound" rolls. Won combat by 2 wounds, lonely Khorne champion holds against Warboss, 6 Bikers, Nob, Big Mek and 3-4 Boyz. Bikers fail morale with re-roll, boyz fail morale with re-roll. Both swept by the Khorne Champion. BLOOD FOR THE BLOOD GOD, GOD DAMN IT! Champion consolidates into cover, closer to his rhino, with a bunch of skulls in his backpack.

Orks then concede, as both HQ and death star are dead, troops are destroyed (or locked in deadly combat with Daemon Prince), only one Loota squad and Battlewagon with Nobs on the field and no chance to even draw. Lucky win on a turn 2! My friend wouldn't stop complaining about it, but it's a nice lesson. Berserkers, charging only bikers, would get destroyed. Berserkers in multi-combat with something soft can destroy almost anything. Makes sense? Maybe, not a lot though.

Thursday, August 11, 2011

Battle Report - Space Wolves vs CSM, 2000 points


Once again played against my friend, who's into Orks and Space Wolves.
My list:

CSM - 2000 points
HQ:
Chaos Lord - Mark of Tzeench, Daemon Weapon, Terminator Armor
Daemon Prince - Wings, Mark of Nurgle, Warptime - forgot one Rhino, couldnt be arsed to proxy.

Elite:
4x Chaos Terminators, 3 Combi-melta, Reaper Autocannon, Power Fist, 2x Chainfists
5x Chosen, 2x melta, Rhino

Troops:
5x Plague Marines, 2x Melta, Rhino
5x Plague Marines, 2x Plasma, Rhino
8x Berserkers, Champion, Power Fist, Rhino

Fast Attack:
5x Raptors, 2x Flamer, Champion, Dual Lightning Claws

Heavy Support
3x Obliterators
3x Obliterators
Chaos Defiler, 2x DCCW


Space Wolves - 2000 points
HQ:
Rune Priest - Living Lightning, Jaws, Chooser of the Slain
Rune Priest - Jaws, Murderous Hurricane

Elite:
5x Wolf Guard Terminators - different wargear, CML, Wolf Claws, Power Fists in a Land Raider with Multi-Melta, Extra Armor
3x Wolf Guard with Power Fist, Combi-Melta

Troops:
8x Grey Hunters, Mark of the Wulfen, Wolf Standart, Meltagun, Rhino
8x Grey Hunters, Mark of the Wulfen, Wolf Standart, Meltagun, Rhino
9x Grey Hunters, Mark of the Wulfen, Wolf Standart, Meltagun, Rhino

Fast Attack:
Land Speeder with Heavy Flamer and Multi-Melta
Land Speeder with Heavy Flamer and Multi-Melta

Heavy Support
Long Fangs, 5x Missile Launchers, Razorback with Lascannon and Twin-link Plasmagun
Long Fangs, 5x Missile Launchers, Razorback with Lascannon and Twin-link Plasmagun

We rolled Dawn of War, Annihilation, I went first.

Deployment - CSM
Lord and Terminators, Raptors and Chosen are in reserve.
Deployed Berserkers, Plasma Plague Marines and Daemon Prince, each other close by to another to the right, behind some ruins.

Deployment - SW
Land Speeders are in reserve.
Priest with Raven and 2 rhinos with Grey Hunters are deployed, about 24 inches away in the middle.

Turn 1 - CSM
Turn 1 was pretty amazing. Moved everything forward 12, and tried to blow up a Rhino with rapidfiring plasma. Passed distance test, and oh jesus, 3 ones out of 4 dice. Seriously. Both Plague Marines fail armor save, FnP save and dropped right on the spot. Nice first turn. It gets better, wait!

Turn 1 - SW
Rhinos drive by the Berserker Rhino, Living Lightning and 3 melta shots manage to explode it through smoke. Berserkers landed into the crater without a scratch, with chain axes ready to rumble.

Turn 2 - CSM
Everything comes forward from the long edge. Lord comes from reserves and fails a deep strike within 12 to at least melta some rhinos. Scatters far away, into a crater. Well, at least no casualties on the landing.
TL Reaper Cannon manages to land one shot on the rhino, no effect. Obliterators blow up one Rhino, and shake another. Berserkers and Plague Marines throw some bolter fire on exposed Grey Hunters+Rune Priest, no effect.
Daemon Prince with failed Warptime charges Rhino, Berserkers charge Grey Hunters. Berserkers go first, 28  WS5 S5 attacks take out... one Grey Hunter. Seriously, Wolf Standart is amazing. Then Daemon Prince easily blows up a Rhino, 5 inches explosion radius. Lands on my Power Fist Champion and him.. I'm Rolling 6 to wound on both, 1 to save on both. Nice, any chances to at least draw combat are lost, Daemon Prince lost a wound. No fear, Grey Hunters just rolling over Berserkers before resolution. Looked kinda desperate.

Turn 2 - SW
Warptime fails. Both Speeders fail reserve rolls. And basically, everything in his army shoots at Daemon Prince. I'm saving almost all of it, and down to one wound. Rest of the force is untouched.
Jaws hit Lord and his terminators, passed 3 tests - everything's fine.
Terminators charge the Prince, who rolls horribly, landing only one wound which is saved. Prince dies. It's good enough anyway, eating a whole turn of shooting from 2000 points of Wolves!

Turn 3 - CSM
Raptors fail reserves, Chosen come into play right by the Lord and his retinue.
Plague marines disembark and walk away to the ruins. Rhino tankshocks wolf guard terminators, no effect, but lined them up - good enough. Lord and his team moves forward a little, afraid to leave cover due to lascannons and jaws running wild in the open.
Shooting is mostly ineffective. Well, actually, 3 obliterators are just in 36' range of plasmacannoning exposed Terminators. So I roll 2 hits, and 1 small scatter. 3 wounds on Grey Hunters in cover, 6 wounds on 5 terminators without cover. Hilariously, he fails a save on the guy that got 2 wound, and passes four other 5+. Amazing. Really. Really???
Oh, and Defiler Battlecannon shell scatters to nowhere with double sixes. Oh, and 2 Chosen Meltaguns manage to shake and immobilize another Priest's Rhino - shooting point blank.
Overall, Lord's shooting daemon weapon - at Long Fangs - was the most effective in this turn. Reaper wiffed once again.
Nothing to charge with. Waiting for Long Fangs to lay the fire in the next turn.

Turn 3 - SW
Speeder comes in, lands nearby Defiler and Melta PM's Rhino. Terminators embark back in Land Raider. Exposed Grey Hunters spread around, Grey Hunters near Chosen leave the Rhino and walk forward, failing both melta shots on the Rhino. Now in Assault distance for a Lord with decent terrain roll.
Shooting almost anything in the empty Rhino - shaken indefinitely. F7U12.
No assault action.

Turn 4 - CSM
Raptors fail to come in on a 2+. Lord walks towards Rune Priest and his marines, small Plague Marines squad enters the Ruins. Rhino can't move and most likely will die next turn. Melta Marines are getting ready for Deep Striking Speeder, hiding hull in the bush in the middle of the map.
Obliterators advance further, shooting Plasma Cannons at marines in cover. It's not very effective with mass Get Hot! rolls and crazy Cover Saves. Plague marines rapid fire some Grey Hunters that spead in craters in the middle, killing maybe 2 of them. Chosen shoot at the Razorback, blowing off Plasmagun.
Plague Marines blow up Land Speeder.
Chosen charge Razor, shaking him. Lord and his team charges Rune Priest and his Grey Hunters, Lord rolls 6 on his Daemon Weapon Roll. 10 attacks on the charge total with WS6 and S5. Lord splattered 4 Grey Hunters, then squad traded hits with Grey Hunters and Rune Priest, killing 1 more and taking a Power Weapon wound and Normal wound. Terminators failed both saves. Nice. Lord managed to dodge a Power Fist in the face, combat won, Grey Hunters ran off the table. Consolidation roll - 1'. Preparing to eat Lascannons in the face next turn.

Turn 4 - SW
Speeder comes into play, in between Land Raider and my Lord. Land Raider gets in position in the middle, shooting Lascannon at Chosen Rhino to no effect. Rest sits.
Shooting is not very effective, Defiler obviously blows up, Melta PM's Rhino saves everything.
No assault.

Turn 5 - CSM
Raptors come in, fail to land besides Long Fangs and land just behind their Razorback, which screens them from flamers and bolters. Nice. Lord and his termies fails to come into other Long Fang's crater, no assault next turn. They shoot instead, Daemon weapon proves it's effectiveness, killing 2 more Long Fangs.
Melta PM's Rhino speeds towards the Land Raider, both Meltas just in Melta range after disembark - both shots land, pen and explode Land Raider. 2 out of 4 Wolf Guard Terminators fail saves. Pass morale.
Obliterators blow up razorback that is an obstacle for Raptors, which then try to fry some Fangs, but no effect. Chosen manage to blow off all the weapons from Razorback. Charge - Chosen charge Razorback and wreck it.


Turn 5 - SW
Almost no movement and no effective shooting. Grey Hunters squad shooting Raptors, it's not very effective. Last Rhino blows up, Terminators charge Melta Plague Marines, both have Wolf Claws. They manage to take out two. Then 3 Plague Marines attack back, landing 2 wounds. Terminators fail both saves, at this point I'm laughing hysterically. Plague marines consolidate towards last Land Speeder. Grey Hunters charge Raptors, combat ends up in a loss for CSM, for 1 wound, morale passed, 3 raptors left.

Rolling for Turn 6 - 3, it's happening.

Turn 6 - CSM
Lord and his termies fail to come in the terrain far enough to assault Long Fangs, again. Obliterators move forward and lay off plasmagun fire on the Grey Hunters + Rune Priest in the middle. 12 TL Plasmagun shots >  Grey Hunters, finally. Lord and Termies shoot at Long Fangs, killing all but one. He passes morale.
Plague Marines blow up another Land Speeder.
Raptors manage to win the combat by 1 - 3 raptors vs 5 Grey hunters with Mark of the Wulfen, Guard with Power First, Hunters fail morale and run off the board.

Turn 6 - SW
Long Fang destroy Raptors, shooting Missile Lauchers point blank.

Win for CSM!